Tencent saw revenue climb 13% in the third quarter, the slowest growth since it went public in 2004, hurt by a regulatory crackdown that has impacted its games pipeline as well as its app updates. Weixin will also start to allow users to pay with China’s digital yuan, Tencent said, as the country’s central bank steps up its push to develop its own digital currency. More than 700 million users have used Weixin mini programs tailored to combat the pandemic, such as ones used to book COVID-19 tests, the company said. Tencent says WeChat mini programs grew 12. Total transaction volumes via those programs grew 897% over the same period, it added. Daily active users of WeChat mini-programs - lite apps within the main social media and messaging platform - grew about 12. First released in 2011, WeChat is a mobile messaging app developed by the. Weixin said at its annual developers conference in Guangzhou that the number of active mini programs operated by overseas merchants had more than tripled over the past two years. As at the end of March 2023, the Chinese multi-functional social media platform had over 1.3 billion monthly active users. Law Secrets to Finding a Personal Injury Attorney. The mini programs – which look and operate much like apps on Apple Inc’s iOS and Google’s Android operating systems, but are less data intensive – are key to Tencent’s efforts to build its e-commerce operations. Home Tags Posts tagged with 'tencent wechat 450m daus wechat maus' Tag: tencent wechat 450m daus wechat maus. That represents a 13% increase from a year earlier, much slower than the 33% growth seen in 2020, according to previous figures released by Tencent. Advertising will be a major contributor to our revenue.GUANGZHOU, China -China’s dominant messaging app, Tencent Holdings’ Weixin, known as WeChat outside the country, said on Thursday that average daily active users for its mini programs hit 450 million in 2021. "Facebook has been able to build a very large advertising business on a social network. President Martin Lau argues ad monetization and low mobile gaming payment rates and leave plenty of room for future growth.G&A spend rose 44% to RMB4B, while sales/marketing rose just 1% to RMB2.1B."Other" revenue sources rose over 3x to RMB768M. Online ad revenue rose 75% to RMB2.6B (video ads provided a lift), while e-commerce revenue fell 87% to RMB446M thanks to the JD.com partnership. Early last month we mentioned that WeChat, the China-made messaging app, had 40 million users outside of the country. Social networking revenue rose 50% to RMB5.2B, aided by in-game purchases and subscription revenue growth.Profit for the year was RMB23,888 (USD3,904 mln), an increase of 53 YoY. Going forward, Tencent aims to "diversify and capitalize on our strong title pipeline for PC and mobile games to penetrate into new genres." Tencents total revenues in 2014 were USD12,899 million, an increase of 31 YoY. Tencent continues towering over China's gaming industry: Online game revenue rose 41% Y/Y to RMB12B, fueled by mobile WeChat/QQ gaming growth.The QQ messaging/gaming platform had 815M MAUs, up 1% Y/Y but down by 5M Q/Q 576M QQ users are now on "smart devices." The Qzone social networking platform saw MAUs rise 4% Q/Q and 5% Y/Y to 654M (540M on smart devices).WhatsApp (700M+ MAUs) and Facebook Messenger (just reached 700M) are the only mobile messaging platforms with larger bases. WeChat monthly active users (MAUs) rose 7% Q/Q and 41% Y//Y to 500M.Net income attributable to equity holders rose 51% to RMB6.72B, beating a consensus of RMB6.26B. Tencent ( OTCPK:TCEHY) had Q4 revenue of RMB20.98B ($3.43B), +24% Y/Y (slightly slower than Q3's 28% growth) and beating a consensus of RMB20.5B.
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